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1981 - Exploring the validity of role-playing assessment: A comparison of behavior in structured and unstructured role-plays with behavior in naturalistic interactions.
by Hawke Robinson published Feb 29, 2016 last modified Oct 25, 2017 09:48 PM
Exploring the validity of role-playing assessment: A comparison of behavior in structured and unstructured role-plays with behavior in naturalistic interactions. Authors: Biever, Joan L., U Notre Dame.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
File PDF document bay hinitz cooperative play improve behavior jaba00009 0017
by Hawke Robinson last modified Apr 13, 2016 08:15 PM
Located in Archives / / Additional Reference Material / To Be Sorted
1995 - Do role-playing games cause aberrant behavior and suicide?
by Hawke Robinson published Apr 18, 2012 last modified Sep 16, 2015 12:01 AM — filed under: , , , , , , , ,
Zane, Denyse J. (n.d. [last reference 1995]). Do role-playing games cause aberrant behavior and suicide? Riverside Community College. Evidence is to the contrary. 11 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1994 - Cooperative games: a way to modify aggressive and cooperative behaviors in young children
by Hawke Robinson published Apr 17, 2012 last modified Sep 14, 2015 07:00 AM — filed under: , , , , , ,
A K Bay-Hinitz, R F Peterson, and H R Quilitch Department of Psychology, University of Nevada, Reno 89557. (1994, Fall). Journal of Applied Behavior Analysis, 27(3), 433-446. Four and five year olds have less behavior problems after cooperative games, enjoy them more, and even start modifying rules of competitive games to make them cooperative. 14 pages.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
File PDF document Relationship of Role Playing Games to Self reported Criminal Behavior Full Text pr0.1991.69.3f.1187
by Hawke Robinson last modified Apr 13, 2016 08:31 PM
Located in Archives / / Additional Reference Material / To Be Sorted
2010 - 'You Wince in Agony as the Hot Metal Brands You': Religious Behavior in an Online Role-Playing Game
by Hawke Robinson published Feb 29, 2016
'You Wince in Agony as the Hot Metal Brands You': Religious Behavior in an Online Role-Playing Game Feltmate, DavidView Profile. Journal of Contemporary Religion25.3 (Oct 2010): 363-377.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2014 Know Thy Avatar: The Unintended Effect of Virtual-Self Representation on Behavior
by Hawke Robinson published Feb 06, 2014 last modified Sep 17, 2015 02:04 PM — filed under: , , , , , , , , , , , , , , , , ,
How you represent yourself in the virtual world of video games may affect how you behave toward others in the real world, according to new research published in Psychological Science, a journal of the Association for Psychological Science. “Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish anonymous strangers,” says lead researcher Gunwoo Yoon of the University of Illinois at Urbana-Champaign. DOI: 10.1177/0956797613519271 2014 25: 1043 originally published online 5 February 2014 Psychological Science
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1991 - Satanic cults, satanic play: Is 'Dungeons & Dragons' a breeding ground for the Devil?
by Hawke Robinson published Feb 29, 2016
Satanic cults, satanic play: Is 'Dungeons & Dragons' a breeding ground for the Devil? Parent Book Series: Social institutions and social change Authors: Martin, Daniel, U Minnesota, Doctoral Candidate, MN, US Fine, Gary Alan
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1986 - Fantasy role-playing for mutual aid in children’s group: a case illustration
by Hawke Robinson published Jan 24, 2013 last modified Aug 31, 2015 08:47 AM — filed under: , , , , , , , ,
Zayas, Luis H. and Lewis, Bradford H. (1986, Spring). Fantasy role-playing for mutual aid in children’s group: a case illustration. Social Work with Groups, 53-66. A study of the use of RPG in treating disruptive-behavior problems by the cooperation required in playing. 14 small pages.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Archives
Study Playing RPG for 5 Minutes, "Alignment" Impact on Real-world Behaviors (Computer-based RPG)
by admin published May 26, 2014 last modified Jun 21, 2017 04:37 PM — filed under: ,
Though this is a computer-based RPG (Role-Playing Game) study, pending testing with tabletop, it seems possible that it could apply in tabletop RPG, LARP (Live-Action Role-Playing), and maybe even CYOA (Choose Your Own Adventure) forms of RPG as well? I would be interesting to perform the same style study with the other formats to see if the format changes the results (or not). Received 10/26/13; Revision accepted 12/11/13
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