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1981 - Exploring the validity of role-playing assessment: A comparison of behavior in structured and unstructured role-plays with behavior in naturalistic interactions.
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by
Hawke Robinson
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published
Feb 29, 2016
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last modified
May 24, 2020 11:21 AM
Exploring the validity of role-playing assessment: A comparison of behavior in structured and unstructured role-plays with behavior in naturalistic interactions. Authors:
Biever, Joan L., U Notre Dame.
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1995 - Do role-playing games cause aberrant behavior and suicide?
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Sep 15, 2015 05:01 PM
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filed under:
archived article,
Others' research,
Effects of RPG,
correlative research,
research,
suicide / suicidal,
stereotype(s) disproved,
TODO,
Material to read
Zane, Denyse J. (n.d. [last reference 1995]). Do role-playing games cause aberrant behavior and suicide? Riverside Community College. Evidence is to the contrary. 11 pages.
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1994 - Cooperative games: a way to modify aggressive and cooperative behaviors in young children
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
May 31, 2020 10:10 AM
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filed under:
archived article,
Others' research,
Effects of RPG,
sociological / sociology,
TODO,
Material to read,
causal study(ies)
A K Bay-Hinitz, R F Peterson, and H R Quilitch Department of Psychology, University of Nevada, Reno 89557. (1994, Fall). Journal of Applied Behavior Analysis, 27(3), 433-446. Four and five year olds have less behavior problems after cooperative games, enjoy them more, and even start modifying rules of competitive games to make them cooperative. 14 pages.
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2010 - 'You Wince in Agony as the Hot Metal Brands You': Religious Behavior in an Online Role-Playing Game
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by
Hawke Robinson
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published
Feb 29, 2016
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last modified
Aug 30, 2020 08:23 AM
'You Wince in Agony as the Hot Metal Brands You': Religious Behavior in an Online Role-Playing Game
Feltmate, DavidView Profile. Journal of Contemporary Religion25.3 (Oct 2010): 363-377.
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1991 - Satanic cults, satanic play: Is 'Dungeons & Dragons' a breeding ground for the Devil?
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by
Hawke Robinson
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published
Feb 29, 2016
Satanic cults, satanic play: Is 'Dungeons & Dragons' a breeding ground for the Devil? Parent Book Series:
Social institutions and social change
Authors:
Martin, Daniel, U Minnesota, Doctoral Candidate, MN, US
Fine, Gary Alan
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2014 Know Thy Avatar: The Unintended Effect of Virtual-Self Representation on Behavior
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by
Hawke Robinson
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published
Feb 05, 2014
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last modified
Sep 17, 2015 07:04 AM
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filed under:
archived article,
Others' research,
Anthroplogical/anthropology,
Case study(ies),
sociological / sociology,
Effects of RPG,
Violence,
correlative research,
MMORPG - Massive Multiplayer Online Role-Playing Game,
research,
stereotype(s) disproved,
Computer gaming/gamers tabletop RPG Dungeons & Dragons - D&D,
stereotype propagation,
ethics,
morality,
TODO,
Material to read,
causal study(ies)
How you represent yourself in the virtual world of video games may affect how you behave toward others in the real world, according to new research published in Psychological Science, a journal of the Association for Psychological Science. “Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish anonymous strangers,” says lead researcher Gunwoo Yoon of the University of Illinois at Urbana-Champaign. DOI: 10.1177/0956797613519271 2014 25: 1043 originally published online 5 February 2014 Psychological Science
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1986 - Fantasy role-playing for mutual aid in children’s group: a case illustration
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by
Hawke Robinson
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published
Jan 24, 2013
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last modified
Aug 31, 2015 01:47 AM
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filed under:
archived article,
Others' research,
Effects of RPG,
therapeutic rpg,
research,
therapeutic role-playing game,
rpg for therapy,
TODO,
Material to read
Zayas, Luis H. and Lewis, Bradford H. (1986, Spring). Fantasy role-playing for mutual aid in children’s group: a case illustration. Social Work with Groups, 53-66. A study of the use of RPG in treating disruptive-behavior problems by the cooperation required in playing. 14 small pages.
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Study Playing RPG for 5 Minutes, "Alignment" Impact on Real-world Behaviors (Computer-based RPG)
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by
admin
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published
May 26, 2014
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last modified
Jun 28, 2020 08:02 AM
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filed under:
Computer-based: solo, multiplayer, VR, AR, etc.,
Discipline: Psychology
Though this is a computer-based RPG (Role-Playing Game) study, pending testing with tabletop, it seems possible that it could apply in tabletop RPG, LARP (Live-Action Role-Playing), and maybe even CYOA (Choose Your Own Adventure) forms of RPG as well? I would be interesting to perform the same style study with the other formats to see if the format changes the results (or not). Received 10/26/13; Revision accepted 12/11/13
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text195
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by
Hawke Robinson
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published
Mar 21, 2019
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Washington State Therapeutic Recreation Association 2015 Annual Conference
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WSTRA 2015 Presentation Web Slides
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text191
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by
Hawke Robinson
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published
Mar 21, 2019
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Washington State Therapeutic Recreation Association 2015 Annual Conference
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WSTRA 2015 Presentation Web Slides