You are here: Home / Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research) / Archived Documents listed in order by Publication Date

Archived Documents listed in order by Publication Date

by Hawke Robinson published Aug 29, 2015 02:50 PM, last modified Jan 11, 2016 03:48 PM
This is the "collection" tool that finds all resources with the tag "others' research" and lists them here alphabetically/numerically. This can be any content type, news, blog, page, etc.
1979 - Fantasy in psychiatric patients; exploring a myth by RPG Research Admin — last modified Jan 11, 2016 07:40 PM
Starker, Steven. “.” Hospital & Community Psychiatry, 30.1 (1979): 25-30. Rather than getting lost in fantasies, psychiatric patients generally suffer from too little fantasy. 6 pages. (1979, January).
1980 - Fluid and Rigid Boundaries of Paranoid and Nonparanoid Schizophrenics on a Role-Playing Task. by RPG Research Admin — last modified Jan 18, 2017 03:23 PM
Abstract. Johnson, David Quinlan, Donald
1980 - Reflections of a Real-Life Cleric by admin — last modified Aug 16, 2017 05:35 PM
Collins, Arthur W. (1980, September). Reflections of a Real-Life Cleric. Dragon, #41, 6-8. United Methodist minister’s essay on the theological aspects of RPG. 2 pages.
1982 - Adventuring with shaky hands by admin — last modified Aug 16, 2017 05:35 PM
Sampson, Judith (1982, September). Adventuring with shaky hands. Dragon, #53, page unstated. Playing RPG despite cerebal palsy. 1 page.
1982 - Legendary creatures and small game playing culture: Medieval lore in contemporary roleplaying games by admin — last modified Aug 16, 2017 05:35 PM
Fine, Gary Alan (1982). Legendary creatures and small game playing culture: Medieval lore in contemporary roleplaying games. Keystone Folklore, 11-27. How RPG preserves folklore and generates its own within individual game groups. 17 small pages.
1984 - D&D phenomenon by admin — last modified Aug 16, 2017 05:35 PM
Sutton, Roger (1984, November). D&D phenomenon, "In the YA Corner" column, from SLJ School Library Journal, page 82. Use of RPG in stimulating library use by youth, by a Chicago branch librarian.
1984 - Effects of simulation game play upon oral language development and internalization of locus of control among mildly handicapped adolescents by admin — last modified Aug 16, 2017 05:35 PM
Kallam, Michael L. (1984, May). Effects of simulation game play upon oral language development and internalization of locus of control among mildly handicapped adolescents. Oklahoma State University. Significant improvement over control group found. 88 pages.
1985 - Dungeons & Dragons as a coping strategy by Hawke Robinson — last modified Aug 31, 2015 01:38 AM
Blocksom, Rita (1985, February). Dungeons & Dragons as a coping strategy. Dragon, 15-16. Private school director examines popularity of RPG among talented/gifted students. 2 pages.
1986 - Copyrighted Subcultures: Shared Fantasy. by Hawke Robinson — last modified Feb 28, 2016 11:13 PM
Dayan, Daniel (1986). Copyrighted Subcultures: Shared Fantasy... [Book Review] American Journal of Sociology (AJS), 91 (5), March, 1219-1228.
1986 - Fantasy role-playing for mutual aid in children’s group: a case illustration by Hawke Robinson — last modified Aug 31, 2015 01:47 AM
Zayas, Luis H. and Lewis, Bradford H. (1986, Spring). Fantasy role-playing for mutual aid in children’s group: a case illustration. Social Work with Groups, 53-66. A study of the use of RPG in treating disruptive-behavior problems by the cooperation required in playing. 14 small pages.
1986 - Rational coordination in the dungeon by Hawke Robinson — last modified Aug 31, 2015 01:45 AM
Tole-Patkin, Terri (1986, Summer). Rational coordination in the dungeon. Journal of Popular Culture, 1-14. Introduction to RPG from a sociological viewpoint. 14 small pages.
1987 - Emotional stability pertaining to the game of Dungeons & Dragons by Hawke Robinson — last modified Aug 31, 2015 02:24 AM
Simón, Armando (October 1987). Emotional stability pertaining to the game of Dungeons & Dragons. Psychology in the Schools, pp 329-332. A clinical psychologist uses the Cattell 16 PF test to show gamers are perfectly normal emotionally, comparing new and veteran gamers. 4 small pages.
1988 - An article on ethical role playing gaming by Hawke Robinson — last modified Jan 13, 2016 06:58 PM
Carden, Janet (1988, Fall). Guidelines for RPG play. Familiar, page 18. An article on ethical playing. 1 page.
1988 - April - An investigation into the value of fantasy role-playing games as a strategy in developing children's creative writing. by Hawke Robinson — last modified Feb 03, 2016 01:52 PM
Hall, Alex (1988, April). An investigation into the value of fantasy role-playing games as a strategy in developing children's creative writing. University of Nottingham paper on a classroom study. Gamers had a marked increase in writing ability, vocabulary, structural organization, and socialization over control group. 11 pages.
1988 - Therapy is fantasy: role-playing, healing, and the construction of symbolic order. by Hawke Robinson — last modified Aug 22, 2017 04:36 PM
Hughes, John (1988). Therapy is fantasy: role-playing, healing, and the construction of symbolic order. Australian National University honors paper in medical anthropology on the use of RPG in the self-treatment of clinical depression. 23 pages.
1989 - Ethics of fantasy by Hawke Robinson — last modified Jan 13, 2016 07:01 PM
Hickman, Tracy Raye (1989, July). Ethics of fantasy. Gateways, July 1989, 32-36. Christian fantasy author discusses RPG from both viewpoints. 5 pages. Computer printout of two additional parts, 7 and 8 pages.
1989 - Relationship between game playing and personality by RPG Research Admin — last modified Feb 28, 2016 10:53 PM
Carroll, James L. and Carolin, Paul M. (1989, June). Relationship between game playing and personality. Psychological Reports, part 1, 705-706. Simón replicated in Central Michigan University study comparing gamers to non-gamers. 2 small pages.
1990 - Alienation and the game Dungeons and Dragons by Hawke Robinson — last modified Aug 22, 2017 04:28 PM
DeRenard, Lisa A. and Kline, Linda Mannik (1990). Alienation and the game Dungeons and Dragons. Psychological Reports, 66, 1219-1222. This study examined differences in feelings of alienation between 35 active players and 35 nonplayers. Gamers diverge from peer-culture in mass media awareness, but not in more significant aspects. 4 small pages.
1991 - Relationship of role-playing games to self-reported criminal behaviour. by Hawke Robinson — last modified Feb 28, 2016 11:18 PM
Abyeta, Suzanne and Forest, James (1991, December). Gamers are lower in criminal tendencies than rest of population.
1992 - Simulating the self by Hawke Robinson — last modified Feb 28, 2016 11:36 PM
Myers, David (1992, November).
1993 - Cyberpunk naiselle: Nainen roolipelaajana ja Roolipellissä. by Hawke Robinson — last modified Feb 03, 2016 01:02 PM
Phillips, Brian David (1995, Summer). Methodology for using RPG in English conversation classes. Games & Education, 2-3. Using RPG to develop fluency in English as second language (in Taiwan). 2 pages.
1993 - Role-playing games and the gifted student by Hawke Robinson — last modified Feb 03, 2016 01:03 PM
Cardwell, Paul, Jr. (1993). Role-playing games and the gifted student. Analysis of how RPG can be used in talented/gifted curriculum Covers a couple dozen each academic subjects and learning skills aided by these games. (This is an update of a paper submitted earlier but published in 1995: Role playing games and the gifted student. Gifted Education International, 39-46.) 8 pages.
1993 - The Impact of Unstructured Games of Fantasy and Role Playing on an Inpatient Unit for Adolescents by Hawke Robinson — last modified Feb 29, 2016 12:42 AM
Ascherman, Lee I. Menninger Clinic, Children's Division, Topeka, KS 66601. Int J Group Psychother. 1993 Jul;43(3):335-44. - The impact of unstructured games of fantasy and role playing on an inpatient unit for adolescents Ascherman, L IView Profile. International Journal of Group Psychotherapy43.3 (Jul 1993): 335-344.
1994 - Attacks on role-playing games by Hawke Robinson — last modified Sep 15, 2015 03:59 PM
Cardwell, Paul, Jr. (1994, Winter). Attacks on role-playing games. Skeptical Inquirer, 157-166. Overview of the attacks on RPG. 9 small pages.
1994 - Cooperative games: a way to modify aggressive and cooperative behaviors in young children by Hawke Robinson — last modified Sep 14, 2015 12:00 AM
A K Bay-Hinitz, R F Peterson, and H R Quilitch Department of Psychology, University of Nevada, Reno 89557. (1994, Fall). Journal of Applied Behavior Analysis, 27(3), 433-446. Four and five year olds have less behavior problems after cooperative games, enjoy them more, and even start modifying rules of competitive games to make them cooperative. 14 pages.
1994 - Munchkin examined by Hawke Robinson — last modified Sep 13, 2015 11:47 PM
Gribble, Nathan (1994). Munchkin examined. Interactive Fantasy (2), 101-108. Children don't play as Munchkins (a game term for hack'n'slash, disruptive players), but do play differently from adults. 8 small pages.
1994 - Role-playing and dyslexia by Hawke Robinson — last modified May 10, 2016 11:15 AM
Malcolm, Andrew P. (1994). Role-playing and dyslexia. Interactive Fantasy (2), 109-112. Using the learning possible in RPG to circumvent dyslexia. 4 small pages.
1994 - Role-playing games to treat suicidal schizoid by Hawke Robinson — last modified Jan 18, 2017 03:24 PM
The Conclusion portion of Blackmon's report sums up the many possibilities that developing and establishing use of role-playing games for targeted therapeutic benefit may be able to provide for those in serious need:
1994 - RPG, a Clinical Approach by Hawke Robinson — last modified Sep 15, 2015 04:16 PM
Borges, Silvia (1994). RPG, a Clinical Approach. Bonham, TX: CAR-PGa.
1994 - RPG, a Clinical Approach by Hawke Robinson — last modified Sep 15, 2015 04:22 PM
Author's English translation of speech at Wunderblock Centro de Estudos, Rio de Janeiro. Use of RPG in making contact with and treating street children. 5 pages. Bonham, TX: CAR-PGa.
1994 - Therapeutic Applications of Commercially Available Computer Software. Computers in Human Services by Hawke Robinson — last modified Sep 17, 2015 07:06 AM
Favelle, Gordon K. (1994). Therapeutic Applications of Commercially Available Computer Software. Computers in Human Services, 11 (1-2), 151-158.
1994 - Use of D&D as a therapy for suicidal schizoid by Hawke Robinson — last modified Jan 18, 2017 03:25 PM
Blackmon, Wayne D. (1994, Fall). Dungeons and Dragons: the use of a fantasy game in the psychotherapeutic treatment of a young adult. Journal of Psychotherapy, 48:4, 624-632.
1995 - Circle stands unbroken by Hawke Robinson — last modified Sep 15, 2015 04:31 PM
1995 - Do role-playing games cause aberrant behavior and suicide? by Hawke Robinson — last modified Sep 15, 2015 05:01 PM
Zane, Denyse J. (n.d. [last reference 1995]). Do role-playing games cause aberrant behavior and suicide? Riverside Community College. Evidence is to the contrary. 11 pages.
1995 - ein kreative Medium zur Gewaltprävention? by Hawke Robinson — last modified Sep 15, 2015 04:39 PM
Hübner, Martina (1995). Fantasy-Rollenspiel - ein kreative Medium zur Gewaltprävention? München: Aktion Jungendschutz.
1995 - Fantasy Role Players: Imagination, Dissociation and Suggestibility. by Hawke Robinson — last modified Sep 15, 2015 04:35 PM
Barnett, Robert C. (1995). Fantasy Role Players: Imagination, Dissociation and Suggestibility. Thesis for M.A. in Psychology, UMI Dissertation Abstracts #MM08877 (http://www.umi.com/hp/Products/Dissertations.html), Ottawa, Ontario, Canada: Carleton University. • e-mail: barnettr@sdhu.moh.gov.on.ca
1995 - Gamers & gaming: an ethnographic survey of male role-playing game enthusiasts in and around Athens, OH by Hawke Robinson — last modified Sep 15, 2015 04:25 PM
Tremlett, Jim (1995, Summer). Gamers & gaming: an ethnographic survey of male role-playing game enthusiasts in and around Athens, OH. Ohio University.
1995 - Married to a mundane by Hawke Robinson — last modified Sep 15, 2015 04:28 PM
Peters, Helen (1995, June). Married to a mundane. CAR-PGa Newsletter, page 2. How to survive marriage when only one is a gamer.
1995 - Personality, belief in paranormal, and involvement with satanic practices among young adult males: dabblers versus gamers by Hawke Robinson — last modified Sep 15, 2015 04:49 PM
Leeds, Stuart M. (1995). Personality, belief in paranormal, and involvement with satanic practices among young adult males: dabblers versus gamers. Cultic Studies Journal 12:2, 148-165.
1995 - Role-playing games: their stigmas and benefits by Hawke Robinson — last modified Sep 15, 2015 05:06 PM
Walton, William J. (1995, December). Role-playing games: their stigmas and benefits. Wilmington College. RPGs "are a harmless and occasionally beneficial mode of entertainment that has been misrepresented in the past." 29 pages.
1996 - Classroom games by Hawke Robinson — last modified Feb 03, 2016 01:02 PM
Millians, David (1996, Summer). Classroom games. Games & Education, page 4. Designing and using RPG in classroom curricula. 1 page.
1996 - How are we going to get out of this? by Hawke Robinson — last modified Sep 17, 2015 02:10 AM
Nunis, C.S. (n.d. [last reference 1996]). How are we going to get out of this?. University of Memphis. Gamers are indeed deviant by using "collaborative learning methods and cooperative social problem-solving strategies...as well as idealistic lack of prejudice, sexism, homophobia, or bigotry." 9 pages.
1997 - Is alignment really necessary? by Hawke Robinson — last modified Sep 17, 2015 05:45 AM
Cardwell, Paul, Jr. (1997, August). Is alignment really necessary? CAR-PGa Newsletter, page 1. Argues no one has alignment in real life, but a conflict of loyalties; game characters should be equally complex.
1998 - Emotional stability pertaining to the game of Vampire by Hawke Robinson — last modified Sep 17, 2015 06:00 AM
Simón, Armando (1998). Emotional stability pertaining to the game of Vampire: the Masquerade. Psychological Reports, 83(2), 732-734. Replication of the results from the 1987 "Emotional stability pertaining to the game of Dungeons & Dragons" report, but modified for Vampire RPG players. 3 small pages.
1998 - How a straight white upper-middle-class male found gender balance by Hawke Robinson — last modified Sep 17, 2015 05:56 AM
McGilvray, Cameron (1998, April). How a straight white upper-middle-class male found gender balance. CAR-PGa Newsletter, page 1. Thoughts on involving more females in RPG.
1998 - Personalities of players of Dungeons & Dragons by Hawke Robinson — last modified Jan 18, 2017 03:24 PM
ROBERT CARTER, AND DAVID LESTER (1998, February). Personalities of players of Dungeons & Dragons. Psychological Reports, 82(1), 182. Gamers' tendency to suicide no different from rest of population. 1 page.
1999 - Critique of the Satanic and Fantasy Envelopment (SAFE) test by Hawke Robinson — last modified Sep 17, 2015 06:02 AM
Cardwell, Paul, Jr. (1999). Comment on Leeds (1995). Cultic Studies Journal, 16:2, 197-203. Critique of the Satanic and Fantasy Envelopment (SAFE) test, which can score a gamer as satanic dabbler strictly for gaming activity, with no satanic features present. Used by Leeds, it produced results quite different from the two standardized tests used in the study. (Belief in God counted as satanic!) 7 small pages.
1999 - Interaktives Story Telling by Hawke Robinson — last modified Sep 17, 2015 06:13 AM
# Bhatty, Michael (1999). Interaktives Story Telling: Zur historischen Entwicklung und konzeptionellen Strukturierung interaktiver Geschichten. Aachen: Shaker.
1999 - New texts and new media in global youth culture: the fantasy roleplaying games. by Hawke Robinson — last modified Sep 17, 2015 06:10 AM
Sørensen, Anne Scott (1999). New texts and new media in global youth culture: the fantasy roleplaying games. Young, vol. 7, no. 3. <http://www.alli.fi/nyri/young/1999/articleS%F8rensen99-3.htm>. Psychological and sociological study from interviews with 13-16 year old boys in Danish game club. Warning: heavy use of jargon. 10 pages. [No longer online.]
1999 - Through The Looking Glass: An Exploration of the Interplay between Player and Character Selves in Role-Playing Games by Hawke Robinson — last modified Aug 22, 2017 04:34 PM
Author: Nicholas Yee. My main interest in RPG’s is in its interface with our individual personalities. I am interested in finding out how our personalities influence how we shape our characters or what we are trying to get out of the game.

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