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Notes from experiments on RPG optimization (Standard Non-therapeutic/education settings)
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Full Text,
hawke robinson,
Gamer Floater hypothesis,
Gender / Sex related topics,
Gender Bias,
Social Skills Development through RPG,
correlative research,
FAQs / Frequently Asked Questions,
research,
anecdote,
blog posting,
RPG Research Essay,
RPG Research Project Updates,
causal study(ies)
Here is a summary of many observations I have made through various experiments in trying to optimize the RPG experience. These are based both on observations (most of which include thousands of hours of recorded RPG sessions), verbal feedback, and formal assessment forms from participants. Scores of variables were taken into consideration and repeatedly tweaked to try to find some level of causal changes, but at this stage are probably only at best correlative, in the enjoyment levels of participants. There are plenty of potential confounds here, and so every statement should have that taken into consideration that these should be further researched with more rigorous techniques. However, implementation of these observations does seem to have lead to consistently higher assessment & observation scores. I hope others find this useful for trying to optimize your own RPG setting. This was a non-therapeutic and non-educational setting, it was only for standard leisure activity of tabletop role-playing games.
Located in
Blog
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Notes from experiments on RPG optimization - Maximizing enjoyment, benefit, immersion, flow, safety, etc.
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Full Text,
hawke robinson,
correlative research,
Gender Bias,
Case study(ies),
Potential RPG Research Question,
Effects of RPG,
anecdote,
FAQs / Frequently Asked Questions,
Analysis,
research,
Biofeedback, Neurofeedback, EEG,
absorption,
blog posting,
RPG Research Essay,
RPG Research Project Updates,
causal study(ies)
Here is a summary of many observations I have made over the decades through various experiments in trying to optimize the RPG experience. This is from a huge pile of hundreds of documents I have written, spanning over 15+ years of research (and nearly 40 years of RPG experience). It will likely take me a year or more to finish integrating all that information into this document. All of the placeholder topics I currently have documents to fill in the blanks, but I time is the challenge in doing so. Bit by bit I am uploading all that content to here.
Located in
Blog
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Amalgamation of News Coverage, Panels, Q&A, Hangouts, Broadcasts, Interviews, & Presentations on RPG Research Studies on the Effects of RPG, and RPG used for Therapy & Education by Hawke Robinson
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
Conference,
schizoid / schizophrenic,
therapeutic role-playing game,
RPG Market,
correlative research,
rpg for education,
suicide / suicidal,
video,
role-play,
Convention,
blog posting,
sociological / sociology,
Presentation,
questionnaire,
gender bias,
Language learning,
Effects of RPG,
rpg research website,
research,
blog,
sasquan,
stereotype(s) disproved,
recreation therapy,
stereotype propagation,
News,
therapeutic recreation,
RPG Research Project Updates,
public meeting,
hangout,
pdd / asd / autism spectrum,
anecdote,
RPG and psychiatric disorders,
Computer gaming/gamers tabletop RPG Dungeons & Dragons - D&D,
Youth,
73rd worldcon,
rpg trailer,
rpg for therapy,
therapeutic rpg,
worldcon,
ethics,
Audio,
broadcast,
hawke robinson,
LARP,
RPG Research Presentation,
TBI - Traumatic Brain Injury,
RPG Research Interview,
MMORPG - Massive Multiplayer Online Role-Playing Game,
interview / media mention,
Learning disorders/disabilities (LD),
Social Skills Development through RPG,
Stigma,
RPG Research Essay,
recreational therapy,
Role-Playing Gaming Therapeutic Recreation Handbook of Practice,
73rd world science fiction convention
It has been a VERY busy 10 months. we have spoken at many conventions/conferences, sat on panels, provided presentations, been in live Q&A chat session, and had many interviews. All about the effects of role-playing games, and their use to achieve therapeutic and educational goals for many different populations. Here is a listing of all these in one location for your convenience...
Located in
Blog
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Role-Playing Gamers Have More Empathy Than Non-Gamers
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by
Hawke Robinson
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published
Jun 20, 2015
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last modified
Feb 05, 2023 12:22 PM
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filed under:
archived article,
Others' research,
correlative research,
Aspect: Empathy,
News,
Archive
An article about researching indicating that Tabletop Role-Playing Gamers score higher on empathy measurement tools. Thank you CAROL PINCHEFSKY ON JANUARY 13, 2016, for posting this on Geek & Sundry.
Located in
Blog
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2015 - Empathic Features and Absorption in Fantasy Role-Playing
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by
Administrator
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published
May 29, 2016
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last modified
Dec 08, 2022 03:00 PM
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filed under:
archived article,
Full Text,
Others' research,
3 - Permission Granted for Public,
4 - Permission Denied for Public,
Effects of RPG,
1 - No Public Permission Yet,
correlative research,
2 - Pending Request For Public Permission,
Computer gaming/gamers tabletop RPG Dungeons & Dragons - D&D,
Discipline: Psychology,
Discipline: Hypnosis,
empathy,
Aspect: Empathy,
Peer Reviewed,
absorption,
Computer Gaming,
hypnosis,
research,
Material to read
Rivers A1, Wickramasekera IE 2nd2, Pekala RJ3, Rivers JA4. Am J Clin Hypn. 2016 Jan;58(3):286-94. doi: 10.1080/00029157.2015.1103696.
Located in
Archives
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For CAR-PGA
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The Personality of Fantasy Game Players
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by
Hawke Robinson
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published
Apr 29, 2017
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last modified
Dec 08, 2022 03:00 PM
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filed under:
archived article,
Full Text,
Child Abuse,
Assault / Abuse,
Potential RPG Research Question,
correlative research,
Discipline: Psychology,
2 - Pending Request For Public Permission,
Others' research,
Peer Reviewed,
Personality
Neil A. Douse & Ian Chris McManus (1993). The Personality of Fantasy Game Players. British Journal of Psychology, 84 (4), 505-509.
Located in
Archives
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…
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Additional Reference Material
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To Be Sorted
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2011 - RPGR-A00005 Analysis of the Report “Alienation and the Game Dungeons and Dragons”
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by
Hawke Robinson
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published
Apr 03, 2016
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last modified
Dec 08, 2022 03:00 PM
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filed under:
Full Text,
hawke robinson,
Others' research,
Effects of RPG,
correlative research,
Discipline: Psychology,
Analysis,
RPG Research Essay
This is an analysis of the report "ALIENATION AND THE GAME DUNGEONS AND DRAGONS" by Lisa A. Derenard and Linda Mannik Kline. Psychological Report, 1990, 66, 1219-1222. O Psychological Reports 1990. The Analysis and commentary on the report is written by W.A. Hawkes-Robinson.
Located in
Archives
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The RPG Research Project Specific Archives
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Project Archives
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1989 - Relationship between game playing and personality
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by
RPG Research Admin
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published
Jan 25, 2011
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last modified
Dec 08, 2022 02:59 PM
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filed under:
archived article,
Others' research,
Abstract,
correlative research,
Discipline: Psychology,
research,
Peer Reviewed,
TODO,
Archive,
Material to read
Carroll, James L. and Carolin, Paul M. (1989, June). Relationship between game playing and personality. Psychological Reports, part 1, 705-706. Simón replicated in Central Michigan University study comparing gamers to non-gamers. 2 small pages.
Located in
Archives
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Primary Archives
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1. Primary List of Documents for Research on RPGs (Others' Research)
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1991 - Relationship of role-playing games to self-reported criminal behaviour.
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Dec 08, 2022 02:59 PM
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filed under:
archived article,
Abstract Only,
Others' research,
Abstract,
correlative research,
Discipline: Psychology,
research,
Peer Reviewed,
sociological / sociology,
TODO,
Archive,
Material to read
Abyeta, Suzanne and Forest, James (1991, December). Gamers are lower in criminal tendencies than rest of population.
Located in
Archives
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Primary Archives
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1. Primary List of Documents for Research on RPGs (Others' Research)
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1994 - Munchkin examined
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
May 08, 2023 08:10 AM
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filed under:
archived article,
Others' research,
correlative research,
sociological / sociology,
TODO,
Material to read
Gribble, Nathan (1994). Munchkin examined. Interactive Fantasy (2), 101-108. Children don't play as Munchkins (a game term for hack'n'slash, disruptive players), but do play differently from adults. 8 small pages.
Located in
Archives
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Primary Archives
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1. Primary List of Documents for Research on RPGs (Others' Research)