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1991 - Relationship of role-playing games to self-reported criminal behaviour.
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Dec 08, 2022 02:59 PM
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filed under:
archived article,
Abstract Only,
Others' research,
Abstract,
correlative research,
Discipline: Psychology,
research,
Peer Reviewed,
sociological / sociology,
TODO,
Archive,
Material to read
Abyeta, Suzanne and Forest, James (1991, December). Gamers are lower in criminal tendencies than rest of population.
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1993 - The Impact of Unstructured Games of Fantasy and Role Playing on an Inpatient Unit for Adolescents
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by
Hawke Robinson
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published
Jan 30, 2013
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last modified
Dec 08, 2022 03:00 PM
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filed under:
archived article,
Abstract Only,
Others' research,
Peer Reviewed: Unconfirmed,
Adolescent,
Effects of RPG,
Discipline: Psychology,
RPG and psychiatric disorders,
Youth,
Anti-rpg,
In-patient,
TODO,
Archive,
Material to read
Ascherman, Lee I. Menninger Clinic, Children's Division, Topeka, KS 66601. Int J Group Psychother. 1993 Jul;43(3):335-44. - The impact of unstructured games of fantasy and role playing on an inpatient unit for adolescents
Ascherman, L IView Profile. International Journal of Group Psychotherapy43.3 (Jul 1993): 335-344.
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1993 - Cyberpunk naiselle: Nainen roolipelaajana ja Roolipellissä.
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Dec 08, 2022 10:48 AM
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filed under:
archived article,
Others' research,
Discipline: Education / Formal Classroom Setting,
rpg for education,
TODO,
Material to read
Phillips, Brian David (1995, Summer). Methodology for using RPG in English conversation classes. Games & Education, 2-3. Using RPG to develop fluency in English as second language (in Taiwan). 2 pages.
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1993 - Role-playing games and the gifted student
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Dec 08, 2022 10:49 AM
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filed under:
archived article,
Others' research,
Case study(ies),
Effects of RPG,
Discipline: Education / Formal Classroom Setting,
rpg for education,
TODO
Cardwell, Paul, Jr. (1993). Role-playing games and the gifted student. Analysis of how RPG can be used in talented/gifted curriculum Covers a couple dozen each academic subjects and learning skills aided by these games. (This is an update of a paper submitted earlier but published in 1995: Role playing games and the gifted student. Gifted Education International, 39-46.) 8 pages.
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1994 - Munchkin examined
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
May 08, 2023 08:10 AM
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filed under:
archived article,
Others' research,
correlative research,
sociological / sociology,
TODO,
Material to read
Gribble, Nathan (1994). Munchkin examined. Interactive Fantasy (2), 101-108. Children don't play as Munchkins (a game term for hack'n'slash, disruptive players), but do play differently from adults. 8 small pages.
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1994 - Role-playing and dyslexia
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by
Hawke Robinson
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published
Jan 24, 2013
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last modified
Dec 08, 2022 10:50 AM
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filed under:
archived article,
Others' research,
Dyslexia,
Disabilities,
rpg for education,
research,
Learning disorders/disabilities (LD),
Discipline: Education / Formal Classroom Setting,
TODO,
Effects of RPG
Malcolm, Andrew P. (1994). Role-playing and dyslexia. Interactive Fantasy (2), 109-112. Using the learning possible in RPG to circumvent dyslexia. 4 small pages.
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1996 - Classroom games
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by
Hawke Robinson
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published
Jan 24, 2013
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last modified
Dec 08, 2022 10:49 AM
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filed under:
archived article,
Others' research,
Effects of RPG,
Discipline: Education / Formal Classroom Setting,
rpg for education,
TODO,
Material to read
Millians, David (1996, Summer). Classroom games. Games & Education, page 4. Designing and using RPG in classroom curricula. 1 page.
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2001 - CAR-PGa Two surveys
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Dec 08, 2022 10:49 AM
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filed under:
archived article,
Others' research,
Gender / Sex related topics,
sociological / sociology,
correlative research,
research,
CAR-PGa,
questionnaire,
rpg for education,
TODO,
Material to read
CAR-PGa (2001). Two surveys. Bonham, TX: author. The first is a 3-page questionnaire for Role-Playing Games as an Academic Subject (an ongoing project), to get RPG accepted as a valid part of contemporary culture studies on the college level. The second is a sociological survey of female gamers. 4 pages.
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2004 - RPG: deixe a ficção abrir as portas de realidade
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Dec 08, 2022 10:49 AM
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filed under:
archived article,
Others' research,
Article NOT in English,
rpg for education,
TODO
Marcelo, João (2004). RPG: deixe a ficção abrir as portas de realidade. (online) . RPG in curriculum. 3 pages.
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2006 - Last resort of kings: violence as a storytelling tool
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Dec 08, 2022 10:49 AM
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filed under:
archived article,
general rpg article,
Others' research,
Effects of RPG,
Violence,
Discipline: Education / Formal Classroom Setting,
rpg for education,
TODO,
Material to read
Dewar, Michael (2006, May 19). Last resort of kings: violences asa storytelling tool. Pyramid (online) . 6 pages.
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