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1991 - RELATIONSHIP OF ROLE-PLAYING GAMES TO SELF-REPORTED CRIMINAL BEHAVIOUR
by admin published Jun 13, 2018 — filed under: , , , , , , , ,
SUZANNE ABYETA AND JAMES FOREST. University of Manitoba. Psychological Reports, 1991, 69, 1187-1192. O Psychological Reports 1991
Located in Archives / / Full Text Documents Waiting for permission to publish publicly / Documents moved to New Archive
Social Workers’ Perceptions of the Association Between Role Playing Games and Psychopathology
by Hawke Robinson published Oct 04, 2017 — filed under: , , , , , , , , , ,
Whereas role-playing and table-top role-play games (RPGs) have been proven to have potential as therapeutic tools, playing RPGs is often stereotypically associated with social incompetence and psychiatric disorders.
Located in Blog
2015 - Empathic Features and Absorption in Fantasy Role-Playing
by Administrator published May 29, 2016 last modified Jun 21, 2017 09:26 AM — filed under: , , , , , , , , , , , , , , , , , , ,
Rivers A1, Wickramasekera IE 2nd2, Pekala RJ3, Rivers JA4. Am J Clin Hypn. 2016 Jan;58(3):286-94. doi: 10.1080/00029157.2015.1103696.
Located in Archives / For CAR-PGA
1999 - Through The Looking Glass: An Exploration of the Interplay between Player and Character Selves in Role-Playing Games
by Hawke Robinson published Jan 13, 2016 last modified Aug 22, 2017 04:34 PM — filed under: , , , , , , ,
Author: Nicholas Yee. My main interest in RPG’s is in its interface with our individual personalities. I am interested in finding out how our personalities influence how we shape our characters or what we are trying to get out of the game.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Full Text Documents Waiting for permission to publish publicly
Effects of Trait Hostility and Violent Video Games
by Hawke Robinson published Dec 18, 2015 last modified Dec 18, 2015 10:14 AM — filed under: , , , , ,
Effects of Trait Hostility, Mapping Interface, and Character Identification on Aggressive Thoughts and Overall Game Experience After Playing a Violent Video Game - Younbo Jung, PhD, Namkee Park, PhD, and Kwan Min Lee, PhD - Cyberpsychology, Behavior, and Social Networking
Located in Blog
1982 - Adventuring with shaky hands
by admin published Aug 30, 2015 last modified Aug 16, 2017 05:35 PM — filed under: , , , , , , ,
Sampson, Judith (1982, September). Adventuring with shaky hands. Dragon, #53, page unstated. Playing RPG despite cerebal palsy. 1 page.
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Archives
1994 - Therapeutic Applications of Commercially Available Computer Software. Computers in Human Services
by Hawke Robinson published Feb 12, 2015 last modified Sep 17, 2015 07:06 AM — filed under: , , , , , , , , , ,
Favelle, Gordon K. (1994). Therapeutic Applications of Commercially Available Computer Software. Computers in Human Services, 11 (1-2), 151-158.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
1980 - Fluid and Rigid Boundaries of Paranoid and Nonparanoid Schizophrenics on a Role-Playing Task.
by RPG Research Admin published Feb 25, 2014 last modified Jan 18, 2017 03:23 PM — filed under: , , , , , , , , , ,
Abstract. Johnson, David Quinlan, Donald
Located in Archives / / 1. Primary List of Documents for Research on RPGs (Others' Research) / Archives
1998 - Personalities of players of Dungeons & Dragons
by Hawke Robinson published Feb 25, 2014 last modified May 14, 2018 03:45 PM — filed under: , , , , , , , , , , , , ,
ROBERT CARTER, AND DAVID LESTER (1998, February). Personalities of players of Dungeons & Dragons. Psychological Reports, 82(1), 182. Gamers' tendency to suicide no different from rest of population. 1 page.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2014 Know Thy Avatar: The Unintended Effect of Virtual-Self Representation on Behavior
by Hawke Robinson published Feb 05, 2014 last modified Sep 17, 2015 07:04 AM — filed under: , , , , , , , , , , , , , , , , ,
How you represent yourself in the virtual world of video games may affect how you behave toward others in the real world, according to new research published in Psychological Science, a journal of the Association for Psychological Science. “Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish anonymous strangers,” says lead researcher Gunwoo Yoon of the University of Illinois at Urbana-Champaign. DOI: 10.1177/0956797613519271 2014 25: 1043 originally published online 5 February 2014 Psychological Science
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)