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1984 - D&D phenomenon
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by
admin
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published
Jan 24, 2013
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last modified
Dec 08, 2022 10:48 AM
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filed under:
archived article,
Others' research,
Effects of RPG,
Discipline: Education / Formal Classroom Setting,
rpg for education,
TODO,
Material to read
Sutton, Roger (1984, November). D&D phenomenon, "In the YA Corner" column, from SLJ School Library Journal, page 82. Use of RPG in stimulating library use by youth, by a Chicago branch librarian.
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1984 - Effects of simulation game play upon oral language development and internalization of locus of control among mildly handicapped adolescents
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by
admin
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published
Apr 18, 2012
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last modified
Dec 08, 2022 10:48 AM
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filed under:
archived article,
Others' research,
Effects of RPG,
therapeutic rpg,
Discipline: Education / Formal Classroom Setting,
rpg for therapy,
rpg for education,
TODO,
Material to read
Kallam, Michael L. (1984, May). Effects of simulation game play upon oral language development and internalization of locus of control among mildly handicapped adolescents. Oklahoma State University. Significant improvement over control group found. 88 pages.
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1985 - Dungeons & Dragons as a coping strategy
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by
Hawke Robinson
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published
Apr 18, 2012
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last modified
Dec 08, 2022 10:48 AM
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filed under:
archived article,
Others' research,
Effects of RPG,
rpg for therapy,
rpg for education,
TODO,
Material to read
Blocksom, Rita (1985, February). Dungeons & Dragons as a coping strategy. Dragon, 15-16. Private school director examines popularity of RPG among talented/gifted students. 2 pages.
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1988 - April - An investigation into the value of fantasy role-playing games as a strategy in developing children's creative writing.
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by
Hawke Robinson
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published
Jan 24, 2013
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last modified
Dec 08, 2022 10:48 AM
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filed under:
archived article,
Others' research,
Abstract,
correlative research,
research,
Discipline: Education / Formal Classroom Setting,
rpg for education,
TODO,
Effects of RPG,
Material to read
Hall, Alex (1988, April). An investigation into the value of fantasy role-playing games as a strategy in developing children's creative writing. University of Nottingham paper on a classroom study. Gamers had a marked increase in writing ability, vocabulary, structural organization, and socialization over control group. 11 pages.
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1990 - Alienation and the game Dungeons and Dragons
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by
Hawke Robinson
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published
Jan 23, 2011
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last modified
Dec 08, 2022 02:59 PM
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filed under:
archived article,
Others' research,
Aspect: Meaning / Meaninglessness,
Potential RPG Research Question,
Effects of RPG,
Discipline: Psychology,
research,
stereotype(s) disproved,
Peer Reviewed,
stereotype propagation,
TODO,
Archive,
Material to read,
causal study(ies)
DeRenard, Lisa A. and Kline, Linda Mannik (1990). Alienation and the game Dungeons and Dragons. Psychological Reports, 66, 1219-1222. This study examined differences in feelings of alienation between 35 active players and 35 nonplayers. Gamers diverge from peer-culture in mass media awareness, but not in more significant aspects. 4 small pages.
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1993 - Cyberpunk naiselle: Nainen roolipelaajana ja Roolipellissä.
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Dec 08, 2022 10:48 AM
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filed under:
archived article,
Others' research,
Discipline: Education / Formal Classroom Setting,
rpg for education,
TODO,
Material to read
Phillips, Brian David (1995, Summer). Methodology for using RPG in English conversation classes. Games & Education, 2-3. Using RPG to develop fluency in English as second language (in Taiwan). 2 pages.
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1993 - Role-playing games and the gifted student
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by
Hawke Robinson
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published
Apr 17, 2012
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last modified
Dec 08, 2022 10:49 AM
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filed under:
archived article,
Others' research,
Case study(ies),
Effects of RPG,
Discipline: Education / Formal Classroom Setting,
rpg for education,
TODO
Cardwell, Paul, Jr. (1993). Role-playing games and the gifted student. Analysis of how RPG can be used in talented/gifted curriculum Covers a couple dozen each academic subjects and learning skills aided by these games. (This is an update of a paper submitted earlier but published in 1995: Role playing games and the gifted student. Gifted Education International, 39-46.) 8 pages.
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1994 - Role-playing and dyslexia
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by
Hawke Robinson
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published
Jan 24, 2013
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last modified
Dec 08, 2022 10:50 AM
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filed under:
archived article,
Others' research,
Dyslexia,
Disabilities,
rpg for education,
research,
Learning disorders/disabilities (LD),
Discipline: Education / Formal Classroom Setting,
TODO,
Effects of RPG
Malcolm, Andrew P. (1994). Role-playing and dyslexia. Interactive Fantasy (2), 109-112. Using the learning possible in RPG to circumvent dyslexia. 4 small pages.
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1995 - Foreign language education and role-playing games
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by
Hawke Robinson
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published
Jan 24, 2013
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last modified
Dec 08, 2022 10:48 AM
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filed under:
archived article,
Language learning,
Effects of RPG,
research,
Discipline: Education / Formal Classroom Setting,
rpg for education,
TODO,
Material to read
Phillips, Brian David (1995). Foreign language education and role-playing games. Interactive Fantasy (3), 96-103. Using role-playing games in the subject language to teach that language. 8 small pages.
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1995 - Walk a mile in someone else's shoes
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by
Hawke Robinson
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published
Apr 18, 2012
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last modified
Dec 08, 2022 10:48 AM
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filed under:
archived article,
Effects of RPG,
Discipline: Education / Formal Classroom Setting,
ethics,
rpg for education,
TODO,
Material to read,
morality
Holinsworth, Mark S. (1995). Walk a mile in someone else's shoes. Interactive Fantasy (4), 52-58. Teaching ethics and morality through RPG. 7 small pages.
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