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Wizards of the Coast D&D Dragon Talk Broadcast Notes
by Hawke Robinson published Jan 24, 2018 last modified Feb 07, 2018 01:35 PM — filed under: , , , , , , , , , , , , , , , , , , , , , , , , , , ,
Here are notes from the January 22nd, 2018 interview broadcast at Wizards of the Coast's Dungeons & Dragons, "Dragon Talk" with Greg Tito and Shelly Mazzanoble, interviewing John Welker & Hawke Robinson of RPG Research, Spokane Area Gaming Alliance, & RPG Therapeutics LLC, about role-playing game education, therapy, and more. Currently a work in progress. I am working on it each day in small snippets of time while juggling everything else. I will let folks know when it is ready for sharing.
Located in Blog
Notes from experiments on RPG optimization - Maximizing enjoyment, benefit, immersion, flow, safety, etc.
by Hawke Robinson published May 25, 2017 last modified Dec 14, 2018 03:17 AM — filed under: , , , , , , , , , , , , , , , ,
Here is a summary of many observations I have made over the decades through various experiments in trying to optimize the RPG experience. This is from a huge pile of hundreds of documents I have written, spanning over 15+ years of research (and nearly 40 years of RPG experience). It will likely take me a year or more to finish integrating all that information into this document. All of the placeholder topics I currently have documents to fill in the blanks, but I time is the challenge in doing so. Bit by bit I am uploading all that content to here.
Located in Blog
Notes from experiments on RPG optimization (Standard Non-therapeutic/education settings)
by Hawke Robinson published May 25, 2017 last modified May 26, 2017 01:15 PM — filed under: , , , , , , , , , , , , ,
Here is a summary of many observations I have made through various experiments in trying to optimize the RPG experience. These are based both on observations (most of which include thousands of hours of recorded RPG sessions), verbal feedback, and formal assessment forms from participants. Scores of variables were taken into consideration and repeatedly tweaked to try to find some level of causal changes, but at this stage are probably only at best correlative, in the enjoyment levels of participants. There are plenty of potential confounds here, and so every statement should have that taken into consideration that these should be further researched with more rigorous techniques. However, implementation of these observations does seem to have lead to consistently higher assessment & observation scores. I hope others find this useful for trying to optimize your own RPG setting. This was a non-therapeutic and non-educational setting, it was only for standard leisure activity of tabletop role-playing games.
Located in Blog
The Personality of Fantasy Game Players
by Hawke Robinson published Apr 29, 2017 last modified Aug 22, 2017 04:30 PM — filed under: , , , , , , , , , ,
Neil A. Douse & Ian Chris McManus (1993). The Personality of Fantasy Game Players. British Journal of Psychology, 84 (4), 505-509.
Located in Archives / / Additional Reference Material / To Be Sorted
2015 - Empathic Features and Absorption in Fantasy Role-Playing
by Administrator published May 29, 2016 last modified Jun 21, 2017 09:26 AM — filed under: , , , , , , , , , , , , , , , , , , ,
Rivers A1, Wickramasekera IE 2nd2, Pekala RJ3, Rivers JA4. Am J Clin Hypn. 2016 Jan;58(3):286-94. doi: 10.1080/00029157.2015.1103696.
Located in Archives / For CAR-PGA
2011 - RPGR-A00005 Analysis of the Report “Alienation and the Game Dungeons and Dragons”
by Hawke Robinson published Apr 03, 2016 last modified Apr 03, 2016 04:53 PM — filed under: , , , , , , ,
This is an analysis of the report "ALIENATION AND THE GAME DUNGEONS AND DRAGONS" by Lisa A. Derenard and Linda Mannik Kline. Psychological Report, 1990, 66, 1219-1222. O Psychological Reports 1990. The Analysis and commentary on the report is written by W.A. Hawkes-Robinson.
Located in Archives / The RPG Research Project Specific Archives / Project Archives
Role-Playing Gamers Have More Empathy Than Non-Gamers
by Hawke Robinson published Jan 13, 2016 last modified Jun 21, 2017 10:31 AM — filed under: , , , , ,
An article about researching indicating that Tabletop Role-Playing Gamers score higher on empathy measurement tools. Thank you CAROL PINCHEFSKY ON JANUARY 13, 2016, for posting this on Geek & Sundry.
Located in Blog
Amalgamation of News Coverage, Panels, Q&A, Hangouts, Broadcasts, Interviews, & Presentations on RPG Research Studies on the Effects of RPG, and RPG used for Therapy & Education by Hawke Robinson
by Hawke Robinson published Oct 12, 2015 last modified Jul 10, 2018 12:38 AM — filed under: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,
It has been a VERY busy 10 months. we have spoken at many conventions/conferences, sat on panels, provided presentations, been in live Q&A chat session, and had many interviews. All about the effects of role-playing games, and their use to achieve therapeutic and educational goals for many different populations. Here is a listing of all these in one location for your convenience...
Located in Blog
1998 - Personalities of players of Dungeons & Dragons
by Hawke Robinson published Feb 25, 2014 last modified May 14, 2018 03:45 PM — filed under: , , , , , , , , , , , , ,
ROBERT CARTER, AND DAVID LESTER (1998, February). Personalities of players of Dungeons & Dragons. Psychological Reports, 82(1), 182. Gamers' tendency to suicide no different from rest of population. 1 page.
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)
2014 Know Thy Avatar: The Unintended Effect of Virtual-Self Representation on Behavior
by Hawke Robinson published Feb 05, 2014 last modified Sep 17, 2015 07:04 AM — filed under: , , , , , , , , , , , , , , , , ,
How you represent yourself in the virtual world of video games may affect how you behave toward others in the real world, according to new research published in Psychological Science, a journal of the Association for Psychological Science. “Our results indicate that just five minutes of role-play in virtual environments as either a hero or villain can easily cause people to reward or punish anonymous strangers,” says lead researcher Gunwoo Yoon of the University of Illinois at Urbana-Champaign. DOI: 10.1177/0956797613519271 2014 25: 1043 originally published online 5 February 2014 Psychological Science
Located in Archives / Primary Archives / 1. Primary List of Documents for Research on RPGs (Others' Research)